Saturday, December 13, 2008

From Thoughts.com: Creaturacy Summary

The creaturacy is a sort of combination of two other challenges: Legacy and Prosperity; with a little twist.

This will be played prosperity-style, in that I'll be playing each house for a set number of days (in this case 4) in the same order repeatedly, and I'll be rolling for zodiac signs and aspirations during setup. The difference is, my family/families are pre-determined. I'm starting with 5 brothers, each starting their own legacy. The twist I mentioned earlier? Each brother is a different creature.

Allen Creaturacy - Alien. Taurus. Popularity. Turn-ons: Formalwear and Fitness. Turn-off: Blond hair.
Paul Creaturacy - PlantSim. Cancer. Romance. Turn-ons: PlantSims and Creativity. Turn-off: Servo robots.
Victor Creaturacy - Vampire. Gemini. Family. Turn-ons: Formalwear and Vampires. Turn-off: Lycanthropy.
William Creaturacy - Werewolf. Gemini. Family. Turn-ons: Swimwear and Lycanthropy. Turn-off: Vampires.
Walter Creaturacy - Warlock. Pisces. Pleasure. Turn-ons: Witches and Blond hair. Turn-off: Unfit.

Note: I'm going to be somewhat creature-ist in the requirements of their descendants. Allen's descendants don't have to be aliens, the idea is that he has normal kids with his wife like everyone else. Paul's heirs can't be Spawned, as that would make his line go much faster. Instead, I have a hack in my game that lets me turn other Sims into PlantSims with the Prank interaction, Pollen Cloud, as long as their energy is >65%. This means that, as soon as Paul's children become adults, they need to be transformed. This also means that Paul needs to stay alive at least that long.

As for Victor, William, and Walter, their creature types are very easy to transfer from Sim to Sim, and as such, all their descendants will need to be transformed as soon as possible in order to qualify as heirs.

If you're interested in the challenges I got this idea from, you can find them at Legacy Challenge and Prosperity Challenge.

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